Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

How to Enjoy Energy Clicker

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Why You’ll Love This Game

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Does the game work on mobile devices like iOS and Android?

Yes, Energy Clicker supports mobile gameplay on both iOS and Android.

Which studio is behind this game?

The developer credited with the development of this game is Barsuk Studio.

What specific tools or technologies were employed to create the game's user interface and interaction?

The software or system used to program this game is Javascript.

Does the game contain any blood-related themes or visuals?

No, Energy Clicker does not show any graphic content involving blood.

What gender group does this game appeal to?

The game is aimed at a specific Male & Female group.

Are there any aspects of the game that promote cruelty?

No, there are no moments of cruelty or harshness in Energy Clicker.

What is the primary genre of the game?

The best-fitting category for this game is Casual, Simulation.

What are the primary tags for this game?

The way this game is tagged or categorized is: cartoon, clicker.

Is the game child-appropriate?

Yes, Energy Clicker is appropriate for a child’s age group.
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